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Reaper A

Wielder: Unconfirmed · 3 moves · Demon path only

Reaper focuses on fast melee strings that chain well on boss HP bars. Note that a level 100 Reaper fighting-style trainer also exists for demons in the snow biome — the art and the style are different unlocks, and community sources conflate them. ⚠️ Its wielder attribution is still unconfirmed; treat lore details as pending.

Slayers 2 demon boss art — the Demon King attacks a slayer in a blood-red arena

How to get Reaper in Slayers 2

Every art including Reaper comes from one place: the roll: convert on the demon path, ring the Biwa Bell, choose "Give me your power" and accept the roll. The economy around it is simple — codes and level rewards supply free spins (M1LL1ON alone gives 50), each new roll replaces your current art rather than adding to it, and community reports describe rolls that return nothing whatsoever. So check the arts comparison before committing spins. If it lands, stop spinning — the odds of improving on it are poor enough that banked spins have better uses.

Reaper moves

ZReaping Slash
XHarvest Dash
CDeath Spin

Strengths

  • +Straightforward melee
  • +Decent damage
  • +Long combos on boss HP bars

Weaknesses

  • −No utility
  • −Outclassed by Shockwave in the same melee niche

PvE and PvP profile

PvE

Stronger in coordinated groups where its barrage holds a boss in place.

PvP

Speed and combo variety make it dangerous in duels; less dominant solo.

Keep Reaper or reroll?

Tier A means the answer is keep. Reaper earns its slot on the cross-source consensus, and since every reroll is a fresh lottery with no pity, spinning away a working art rarely ends well. Either way, know your target before the next spin: Shockwave for melee PvP, Ice for all-round control, Blood Sickles for ranged group play — the roll replaces whatever you hold.

Clans that pair well with Reaper

Other blood demon arts

Reaper against the field

Reaper lives in Shockwave's shadow: same melee lane, faster strings, less damage per hit, no utility. Its case is comfort — the kit is simpler to execute, and on bosses where the extra combo length lands, the output gap narrows. But in a pick-one world, Shockwave wins the lane.

Reaper FAQ

How do I get Reaper in Slayers 2?

It comes from the random art roll after you become a demon: reach the conversion, ring the Biwa Bell, choose "Give me your power" and take the roll. Free spins come from codes (M1LL1ON gives 50) and level rewards. Rolling a new art replaces your current one.

Is Reaper good in Slayers 2?

It sits at Tier A on the cross-source median. Yes — keep it: fast melee pressure and long combos on bosses.

What are Reaper's moves?

Reaping Slash, Harvest Dash, Death Spin — 3 moves bound to your skill keys. Speed and combo variety make it dangerous in duels; less dominant solo.

Should I keep Reaper or reroll it?

Keep it. Reaper is Tier A and earns its place on the current consensus; the only reason to reroll is a very specific build plan.

Which clan pairs with Reaper?

Douma is the natural pick — defensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains. Kamado is the common alternative.

Is Reaper better for PvP or PvE?

Speed and combo variety make it dangerous in duels; less dominant solo. On the PvE side: stronger in coordinated groups where its barrage holds a boss in place.

How Reaper fits the demon meta

A demon's combat power stacks three layers: the blood demon art, the clan passives, and a fighting style (Soryu at level 65). Reaper occupies the middle layer — it fills your skill bar, while the clan multiplies the damage and the fighting style covers the mobility gaps. That stacking is why single-layer tier lists mislead: Reaper's Tier A standing already presumes a competent clan behind it. The tier list page compares whole stacks, and the demon-or-slayer guide weighs the art lottery against the slayer path before you convert.

Playing Reaper well

Reaper is a rhythm art: Reaping Slash opens, Harvest Dash repositions mid-string, Death Spin punishes the panic block. It has no utility and no escape, so position before you commit — against ranged arts (Blood Sickles, Tamari), close the gap once and stay inside.

Fighting against Reaper

Knowing an art's weaknesses is half of PvP. Against Reaper, the community playbook is: do not trade into the strings — Reaper's combos are the point, so disengage after the first hit and reset. Its lack of utility means one good escape (Douma's dodge, a well-timed dash) usually costs it the exchange.

Move names and balance notes are community-reported (cross-checked against published tier lists and patch notes through V0.2, October 2026) and may change with updates.