Blood Sickles B
Wielder: Gyutaro · 3 moves · Demon path only
Blood Sickles (Blood Manipulation) gives demon builds a ranged option and sustained pressure: much of its kit works like repeated barrages, which supports strong damage output and gives allies windows to add basic attacks. When the September balance pass hit it, the ceiling came down — but in a group that punishes its openings it still plays like an S-tier art.

Where this tier comes from: The most split art on tier lists: S during the September snapshot (xyz-era), B after later balance passes. The ceiling is real; the consistency is the question.
How to get Blood Sickles in Slayers 2
Every art including Blood Sickles comes from one place: the roll: convert on the demon path, ring the Biwa Bell, choose "Give me your power" and accept the roll. The economy around it is simple — codes and level rewards supply free spins (M1LL1ON alone gives 50), each new roll replaces your current art rather than adding to it, and community reports describe rolls that return nothing whatsoever. So check the arts comparison before committing spins. Keep it only while you build toward the setup that unlocks its value, and reroll when the spins allow.
Blood Sickles moves
Strengths
- +Ranged poke
- +Poison-like bleed
- +Safe playstyle
Weaknesses
- −Weak up close
- −Projectiles can be dodged
PvE and PvP profile
PvE
Excellent with allied attacks; solo, the barrage pressure is thinner.
PvP
Extensions sustain pressure after an opening, though less reliably than before the nerf.
Keep Blood Sickles or reroll?
Tier B means most demons reroll it — unless your build specifically unlocks what Blood Sickles does best. Spend the ARTRESET code first (it is free), then spins if you must. Either way, know your target before the next spin: Shockwave for melee PvP, Ice for all-round control, Blood Sickles for ranged group play — the roll replaces whatever you hold.
Clans that pair well with Blood Sickles
Shabana
Legendary · Tier AGroup PvE and M1-pressure demon builds — the zone buffs the whole party, and stacking Blood Poison on every swing gives real sustained damage. Solo, the value drops.
Douma
Mythic · Tier ADefensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains.
Kamado
Supreme · Tier SThe safest all-round pick for almost any build. Demons get the most from it: Sun Immunity frees a gear slot and Regen Adrenal only works on the demon path. V0.2 removed Headbutt's guard break, but the stat package still leads.
Other blood demon arts
Blood Sickles against the field
Blood Sickles spans the biggest tier range of any art — S in September, B by October — because its value depends entirely on the opponent respecting range. Teams that group together feed its bleed; duelists who close the gap delete it. The September nerf lowered the ceiling; the kiting playstyle survives.
Blood Sickles FAQ
How do I get Blood Sickles in Slayers 2?
It comes from the random art roll after you become a demon: reach the conversion, ring the Biwa Bell, choose "Give me your power" and take the roll. Free spins come from codes (M1LL1ON gives 50) and level rewards. Rolling a new art replaces your current one.
Is Blood Sickles good in Slayers 2?
The most split art on tier lists: S during the September snapshot (xyz-era), B after later balance passes. The ceiling is real; the consistency is the question. Most players reroll it: ranged demons who like to kite, and group pve where allies can punish.
What are Blood Sickles's moves?
Flying Blood Sickles, Rampant Arc Slash, Blood Sickle Rain — 3 moves bound to your skill keys. Extensions sustain pressure after an opening, though less reliably than before the nerf.
Should I keep Blood Sickles or reroll it?
Reroll it unless you run the specific party or weapon setup it supports. Use the ARTRESET code for a free Evil Art reset first, then spend spins — and remember each roll replaces the old art.
Which clan pairs with Blood Sickles?
Shabana is the natural pick — group PvE and M1-pressure demon builds — the zone buffs the whole party, and stacking Blood Poison on every swing gives real sustained damage. Solo, the value drops. Douma is the common alternative.
Is Blood Sickles better for PvP or PvE?
Extensions sustain pressure after an opening, though less reliably than before the nerf. On the PvE side: excellent with allied attacks; solo, the barrage pressure is thinner.
How Blood Sickles fits the demon meta
A demon's combat power stacks three layers: the blood demon art, the clan passives, and a fighting style (Soryu at level 65). Blood Sickles occupies the middle layer — it fills your skill bar, while the clan multiplies the damage and the fighting style covers the mobility gaps. That stacking is why single-layer tier lists mislead: a Tier B art with the right clan and Soryu can outperform a Tier A art played naked. The tier list page compares whole stacks, and the demon-or-slayer guide weighs the art lottery against the slayer path before you convert.
Playing Blood Sickles well
Blood Sickles is spacing discipline: Flying Blood Sickles pokes from range, Rampant Arc Slash covers the mid-ring, and Blood Sickle Rain controls the retreat. The bleed stacks with M1 pressure, so weave basics between casts. Never let a melee art corner you — the kit has no answer at contact range.
Fighting against Blood Sickles
Knowing an art's weaknesses is half of PvP. Against Blood Sickles, the community playbook is: close the distance. Sickles has no contact-range answer, so every second you spend at its range is a second of free bleed on yourself. Dive past the projectiles rather than dodging in place.
Move names and balance notes are community-reported (cross-checked against published tier lists and patch notes through V0.2, October 2026) and may change with updates.