氷

Ice A

Wielder: Douma · 4 moves · Demon path only

Ice is the most broadly equipped demon art: a grab that creates reliable threat, a counter for defensive answers, Ice Rain that overlaps with basic attacks for extra pressure, and wide area effects that control groups instead of forcing you to fight them one at a time. It fits most demon builds without a specific clan requirement — the Douma clan is the thematic pick, Kamado the stat pick.

Slayers 2 demon boss art — the Demon King attacks a slayer in a blood-red arena

Where this tier comes from: A on the current median (S during the September snapshot and on xyz-era reports — the S-tier consensus predates later balance passes). Either way, roll it and keep it.

How to get Ice in Slayers 2

Ice cannot be hunted, only rolled: convert on the demon path, ring the Biwa Bell, choose "Give me your power" and accept the roll. The economy around it is simple — codes and level rewards supply free spins (M1LL1ON alone gives 50), each new roll replaces your current art rather than adding to it, and community reports describe rolls that return nothing whatsoever. So check the arts comparison before committing spins. If it lands, stop spinning — the odds of improving on it are poor enough that banked spins have better uses.

Ice moves

ZFrozen Lotus
XIce Pillars
CCrystalline Divine Child
VScattering Lotus Blizzard

Strengths

  • +Freeze stun on most moves
  • +Huge area coverage
  • +Strong in both PvP and PvE

Weaknesses

  • −Very rare roll
  • −High cooldowns

PvE and PvP profile

PvE

The best area control of any art — dungeon groups melt under it.

PvP

Grab, counter and combo follow-ups; no major weakness reported.

Keep Ice or reroll?

Tier A means the answer is keep. Ice earns its slot on the cross-source consensus, and since every reroll is a fresh lottery with no pity, spinning away a working art rarely ends well. Either way, know your target before the next spin: Shockwave for melee PvP, Ice for all-round control, Blood Sickles for ranged group play — the roll replaces whatever you hold.

Clans that pair well with Ice

Other blood demon arts

Ice against the field

Ice is the art other arts hope to reroll into: it overlaps Shockwave's duel viability and every farming art's crowd control at once. Its costs are rarity (it sits in the rarest roll bracket) and cooldowns — a missed Ice Pillar is a longer window of vulnerability than a missed melee move.

Ice FAQ

How do I get Ice in Slayers 2?

It comes from the random art roll after you become a demon: reach the conversion, ring the Biwa Bell, choose "Give me your power" and take the roll. Free spins come from codes (M1LL1ON gives 50) and level rewards. Rolling a new art replaces your current one.

Is Ice good in Slayers 2?

A on the current median (S during the September snapshot and on xyz-era reports — the S-tier consensus predates later balance passes). Either way, roll it and keep it. Yes — keep it: demons who want one art for every situation.

What are Ice's moves?

Frozen Lotus, Ice Pillars, Crystalline Divine Child, Scattering Lotus Blizzard — 4 moves bound to your skill keys. Grab, counter and combo follow-ups; no major weakness reported.

Should I keep Ice or reroll it?

Keep it. Ice is Tier A and earns its place on the current consensus; the only reason to reroll is a very specific build plan.

Which clan pairs with Ice?

Douma is the natural pick — defensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains. Kamado is the common alternative.

Is Ice better for PvP or PvE?

Grab, counter and combo follow-ups; no major weakness reported. On the PvE side: the best area control of any art — dungeon groups melt under it.

How Ice fits the demon meta

A demon's combat power stacks three layers: the blood demon art, the clan passives, and a fighting style (Soryu at level 65). Ice occupies the middle layer — it fills your skill bar, while the clan multiplies the damage and the fighting style covers the mobility gaps. That stacking is why single-layer tier lists mislead: Ice's Tier A standing already presumes a competent clan behind it. The tier list page compares whole stacks, and the demon-or-slayer guide weighs the art lottery against the slayer path before you convert.

Playing Ice well

Ice wins by denial: the freeze on most moves means your opponent fights on your timer. Lead with Ice Pillars for area control, use Frozen Lotus as the safe poke, and hold Crystalline Divine Child for the moment they commit to approaching you. High cooldowns are the tax — every missed cast hurts more than on other arts.

Fighting against Ice

Knowing an art's weaknesses is half of PvP. Against Ice, the community playbook is: respect the freeze windows and punish the cooldowns. Ice's kit is strong but slow to recycle — the seconds after a missed Ice Pillar are your free damage. Ranged pressure also works: Ice wants you at its area range, not at edge-of-melee.

Move names and balance notes are community-reported (cross-checked against published tier lists and patch notes through V0.2, October 2026) and may change with updates.