Susamaru Clan C

Rare rarity · 12% roll chance per spin · no active skills · 2 passives

The Susamaru family — the Temari-ball demon.

Is the Susamaru clan good in Slayers 2?

Mostly no — plan a reroll. Tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll. It sits at Tier C on the cross-source clan tier list, in the Rare bracket (12% per spin — a coin-flip chance of any Rare clan takes 6 spins).

Susamaru clan skills

No active skills — this clan is passive-only.

Susamaru clan passives

Susamaru clan stats

Community-reported: +60 Max Health (19th of 24), 9% Additional Damage Factor (tied 16th of 22), and a 50% Additional Damage line whose scaling is not confirmed — the only clan listing it.

Best for

Tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll.

Keep Susamaru or reroll?

Susamaru is a stepping stone at best — Tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.

How to roll the Susamaru clan

Susamaru sits in the Rare bracket: 12% of every spin — roughly 8 spins per Rare on average, coin-flip at 6. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rare rolls come around often enough that patience alone will find you one. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.

Other Rare clans

Building around Susamaru

Susamaru is a party-slot clan: the Party Buff (+10% Evil Art and Additional Damage) only activates beside a Yahaba or Susamaru, so its value is group planning, not solo play.

What Susamaru plays like in real fights

Tier letters describe value; fights describe feel. With Susamaru equipped, nothing appears in your rotation at all: the clan works through stats that are always on, and you feel it in how often you survive exchanges rather than in any input. Underneath, 2 passives (Party Buff, Tamari Regen) quietly shape every trade.Net effect: tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll. A practical self-test — run a few fights, then imagine the clan unequipped; whichever moments you miss its inputs or stats are exactly where Susamaru pays its rent.

Susamaru against the meta

In the V0.2-era meta, Susamaru loses meta share to options that overlap its niche with heavier stats — the roll is better spent elsewhere.} Poison teams (Kocho, Iguro, Insect builds) farm this kit unless a status-immunity passive is on the card. Counter-heavy duelists (Soyama, Shockwave users) feast on predictable openers — with no active kit, spacing is the only defense. And zone-control demons (Shabana) dictate terms to passive-only kits — positioning is the whole counterplay.

Susamaru vs every other Rare clan

ClanTierKit shapeBest for
Susamaru (this page)C2 passives, no skillsTamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll.
UrokodakiA5 passives, no skillsThe strongest Rare clan by consensus — an easy Water Breathing pick: passive Water damage and stamina savings with nothing to activate, plus strong defence if you wear a mask. Stop rerolling if you get this and plan to play Water.
SabitoB1 skills + 2 passivesWater Breathing and Katana builds; the dash and sword damage mode is unusually strong for a Rare — many players keep it over mismatched Mythic rolls.
MakomoB1 skills + 1 passivesDefensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.
YahabaC1 skills + 2 passivesArrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board.

Reading the table: kit shape predicts playstyle before stats do — active-skill clans spike when pressed, passive-only clans pay out every second. Between two passive-only clans serving the same build, the stat line above is the whole decision — there is no activation skill to tilt the comparison.

Susamaru clan FAQ

What rarity is the Susamaru clan?

Susamaru belongs to the Rare bracket: 12% per spin, alongside 4 other named clans.

What tier is Susamaru and is it worth keeping?

Cross-source median says Tier C. Verdict: reroll at the next spin batch — Tamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll.

How many spins to get the Susamaru clan?

A 50% chance of any Rare clan takes only 6 spins at 12% per spin — this bracket finds you before you find it.

Which breathing style pairs with Susamaru?

Susamaru carries no style-specific bonus, which cuts both ways: nothing is wasted, but nothing is amplified. Pair it with whatever tops the breathing tier list — or run it on the demon path, where style bonuses are irrelevant anyway.

Does Susamaru work for demons?

Yes — passives carry over untouched. Only style-specific bonuses lose their meaning, since demons roll blood demon arts instead of learning breathing.

How Susamaru compares in its bracket

Inside the Rare bracket, Urokodaki is the consensus catch, Sabito and Makomo serve Water duos, and Yahaba or Susamaru only matter to demon parties — a build-matched Rare legitimately beats a mismatched Mythic. Susamaru's identity here is its passive stack. The style-specific damage factors multiply every hit of your main kit, which is why a matching roll outranks generic power from any rarity. Side-by-side numbers are on the full clan table; ranking reasoning is on the tier list page.

Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.