Makomo Clan B

Rare rarity · 12% roll chance per spin · 1 active skill · 1 passive

The Makomo family — Urokodaki's other student.

Is the Makomo clan good in Slayers 2?

Situationally. Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. It sits at Tier B on the cross-source clan tier list, in the Rare bracket (12% per spin — a coin-flip chance of any Rare clan takes 6 spins).

Makomo clan skills

Makomo clan passives

Makomo clan stats

Community-reported: +72 Max Health (16th of 24), 10% Block Regen (tied 1st) and +4 Block Points (1st) — the block-focused Water clan.

Best for

Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.

Keep Makomo or reroll?

Makomo earns its keep in the right hands — Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.

How to roll the Makomo clan

Makomo sits in the Rare bracket: 12% of every spin — roughly 8 spins per Rare on average, coin-flip at 6. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rare rolls come around often enough that patience alone will find you one. V0.18's reroll change — skill-tree progress surviving — makes the eventual upgrade painless.

Other Rare clans

Building around Makomo

Makomo scales with company: Family Bond's +15% Water Damage Factor needs a Sabito or Makomo party member, so duo with a Water friend or run both alt characters. Ghost Attendance Mode's dash is the always-there value.

What Makomo plays like in real fights

Tier letters describe value; fights describe feel. With Makomo equipped, the visible change is one more button in your rotation — Ghost Attendance Mode — sitting alongside your breathing or art kit. Underneath, a single passive quietly shape every trade.Net effect: defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play. A practical self-test — run a few fights, then imagine the clan unequipped; whichever moments you miss its inputs or stats are exactly where Makomo pays its rent.

Makomo against the meta

In the V0.2-era meta, Makomo lands mid-table because its value is genuine but situational — the situation does not arrive in every lobby. Poison teams (Kocho, Iguro, Insect builds) farm this kit unless a status-immunity passive is on the card. Counter-heavy duelists (Soyama, Shockwave users) feast on predictable openers — Makomo's skills give you something to answer with, but timing is yours to find. And zone-control demons (Shabana) meet an answer in Makomo's active kit — you can contest the zone rather than vacate it.

Makomo vs every other Rare clan

ClanTierKit shapeBest for
Makomo (this page)B1 skills + 1 passivesDefensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.
UrokodakiA5 passives, no skillsThe strongest Rare clan by consensus — an easy Water Breathing pick: passive Water damage and stamina savings with nothing to activate, plus strong defence if you wear a mask. Stop rerolling if you get this and plan to play Water.
SabitoB1 skills + 2 passivesWater Breathing and Katana builds; the dash and sword damage mode is unusually strong for a Rare — many players keep it over mismatched Mythic rolls.
YahabaC1 skills + 2 passivesArrow demons, especially in a party with another Yahaba or Susamaru — the party buff is the only reason it stays on the board.
SusamaruC2 passives, no skillsTamari demons, especially in a party with another Susamaru or Yahaba. Outside Tamari, reroll.

Reading the table: kit shape predicts playstyle before stats do — active-skill clans spike when pressed, passive-only clans pay out every second. Between two clans serving the same Ghost Attendance Mode-style build, the stat line above usually breaks the tie — passive percentages compound on every hit, while an active skill only pays when its window opens.

Makomo clan FAQ

What rarity is the Makomo clan?

Makomo belongs to the Rare bracket: 12% per spin, alongside 4 other named clans.

What tier is Makomo and is it worth keeping?

Cross-source median says Tier B. Verdict: keep conditionally — it pays while your build matches, then upgrades: Defensive Water Breathing and Katana builds that block a lot; the Water bonus needs a Sabito or Makomo in your party, so it shines in duo play.

How many spins to get the Makomo clan?

A 50% chance of any Rare clan takes only 6 spins at 12% per spin — this bracket finds you before you find it.

Which breathing style pairs with Makomo?

Makomo carries no style-specific bonus, which cuts both ways: nothing is wasted, but nothing is amplified. Pair it with whatever tops the breathing tier list — or run it on the demon path, where style bonuses are irrelevant anyway.

Does Makomo work for demons?

Yes — passives carry over untouched. Only style-specific bonuses lose their meaning, since demons roll blood demon arts instead of learning breathing.

How Makomo compares in its bracket

Inside the Rare bracket, Urokodaki is the consensus catch, Sabito and Makomo serve Water duos, and Yahaba or Susamaru only matter to demon parties — a build-matched Rare legitimately beats a mismatched Mythic. Makomo's identity here is its mix of active skills and always-on passives. The style-specific damage factors multiply every hit of your main kit, which is why a matching roll outranks generic power from any rarity. Side-by-side numbers are on the full clan table; ranking reasoning is on the tier list page.

Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.