Iguro Clan A
Mythic rarity · 0.9% roll chance per spin · 3 active skills · 4 passives
The Obanai Iguro family — the Serpent Hashira and his snake Kaburamaru.
Is the Iguro clan good in Slayers 2?
Yes — keep it. Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space. It sits at Tier A on the cross-source clan tier list, in the Mythic bracket (0.9% per spin — a coin-flip chance of any Mythic clan takes 77 spins).
Iguro clan skills
- Kaburamaru — Hold to aim and release to send the snake — from range it homes in and bites for 6 seconds, each bite dealing 2% of the target's Max Health and poisoning them (1% Max Health per second for 4 seconds; the poison does not stack). Up close it latches on straight away, and pressing again binds the target for 1.3 seconds.
- Flash Step — Hold to vanish for up to 1.5 seconds and fly in any direction you steer, up and down included. Release to reappear.
- Serpent's Wrath Mode — +20% Serpent Damage Factor, +5% Additional Damage Factor, +5% Movement Speed Factor and +4% Stamina Regen Speed, plus a short vanishing dash.
Iguro clan passives
- Pain Resistance — You are not slowed at low health.
- Master Swordsman — +20% Katana and weapon mastery.
- Venomous Precision — Whoever kills you takes 25% of their Max Health as damage. Since V0.17 it no longer applies in Arena and Ranked.
- Serpent's Venom — +15% Poison Damage Factor and 50% less Poison damage taken.
Iguro clan stats
Community-reported: +165 Max Health (9th of 24), 20% Additional Damage Factor (5th of 22), +85 Max Stamina, 5% Movement Speed Factor (cut from 25% in V0.17, still tied 1st).
Best for
Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space.
Recent patch impact
V0.17 cut its movement bonus from 25% to 5% and gave Serpent V another 0.25 seconds of windup; Venomous Precision no longer triggers in Arena and Ranked.
Keep Iguro or reroll?
Iguro has earned a permanent slot: Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space. Whether to reroll depends on your build: a style-matched Legendary beats a mismatched Mythic every time. The reroll guide has the full stopping rules.
How to roll the Iguro clan
Iguro sits in the Mythic bracket: 0.9% of every spin — about 111 spins per Mythic on average, with a coin-flip bracket shot at 77 spins. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Between codes and the spins that levelling hands out, a dedicated session usually banks enough Mythic attempts. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.
Other Mythic clans
Building around Iguro
Iguro plays mid-range: Kaburamaru pokes from safety, Flash Step repositions through combos, and Serpent's Wrath Mode turns the window after a dodge into your damage window. Post-V0.17, the movement bonus is modest — the snake's Max Health damage is the real payload.
What Iguro plays like in real fights
Tier letters describe value; fights describe feel. With Iguro equipped, the visible change is 3 more buttons in your rotation — Kaburamaru, Flash Step, Serpent's Wrath Mode — sitting alongside your breathing or art kit. Underneath, 4 passives (Pain Resistance, Master Swordsman among others) quietly shape every trade.Net effect: serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space. A practical self-test — run a few fights, then imagine the clan unequipped; whichever moments you miss its inputs or stats are exactly where Iguro pays its rent.
Iguro against the meta
In the V0.2-era meta, Iguro keeps its slot because its value survives the standard counters. Poison teams (Kocho, Iguro, Insect builds) farm this kit unless a status-immunity passive is on the card. Counter-heavy duelists (Soyama, Shockwave users) feast on predictable openers — Iguro's skills give you something to answer with, but timing is yours to find. And zone-control demons (Shabana) meet an answer in Iguro's active kit — you can contest the zone rather than vacate it.
Iguro vs every other Mythic clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Iguro (this page) | A | 3 skills + 4 passives | Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space. |
| Himejima | A | 2 skills + 3 passives | Tanky melee and M1-heavy builds that mix skills into swings, for PvP and bosses. It has no Stone Breathing bonus despite the name — the tank passives are the reason to pick it. |
| Shinazugawa | A | 2 skills + 5 passives | Wind Breathing and aggressive Katana bruisers — Marechi's Blade turns every basic attack into a poison applicator, which pairs perfectly with Wind's pressure style. |
| Agatsuma | A | 2 skills + 4 passives | Thunder Breathing mains — most of its damage bonus is tied to Thunder, so it is much weaker on any other style. If you did not roll it, do not pick Thunder for the pairing alone; Thunder is strong anyway. |
| Douma | A | 2 skills + 3 passives | Defensive demon and Evil Art builds that want ways out of combos, especially in PvP. Keen Intellect makes it the progression clan for demon mains. |
| Tamayo | A | 3 active skills, no passives | Party support and boss runs: a heal plus a full cooldown reset for the whole group. The V0.2 stat buff made it viable for solo play too, but groups are where Pharmaceutical Skills prints value. |
Reading the table: kit shape predicts playstyle before stats do — active-skill clans spike when pressed, passive-only clans pay out every second. Between two clans serving the same Kaburamaru-style build, the stat line above usually breaks the tie — passive percentages compound on every hit, while an active skill only pays when its window opens.
Iguro clan FAQ
What rarity is the Iguro clan?
Iguro belongs to the Mythic bracket: 0.9% per spin, alongside 5 other named clans.
What tier is Iguro and is it worth keeping?
Cross-source median says Tier A. Verdict: keep — Serpent Breathing and poison duelists who reposition a lot — Flash Step plus the snake's bind makes the whole kit about controlling space.
How many spins to get the Iguro clan?
A 50% chance of any Mythic clan takes 77 spins at 0.9% per spin, and a 90% shot takes 255. That is a weekend of banked spins for most players — and since V0.18, a reroll keeps your clan skill-tree progress while you try.
Which breathing style pairs with Iguro?
Serpent Breathing — the Serpent damage factors are dedicated to that kit.
Does Iguro work for demons?
Yes — passives carry over untouched. Only style-specific bonuses lose their meaning, since demons roll blood demon arts instead of learning breathing.
How Iguro compares in its bracket
Inside the Mythic bracket, roles diverge sharply: raw damage (Iguro, Agatsuma), tanking (Himejima), escapes and demon progression (Douma), or party utility (Tamayo). Match the role to your path before comparing stats. Iguro's identity here is its mix of active skills and always-on passives. The style-specific damage factors multiply every hit of your main kit, which is why a matching roll outranks generic power from any rarity. Side-by-side numbers are on the full clan table; ranking reasoning is on the tier list page.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.