Yamagiri Clan B
Uncommon rarity · 23% roll chance per spin · no active skills · 1 passive
One of the five named Uncommon families.
Is the Yamagiri clan good in Slayers 2?
Situationally. Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs. It sits at Tier B on the cross-source clan tier list, in the Uncommon bracket (23% per spin — a coin-flip chance of any Uncommon clan takes 3 spins).
Yamagiri clan skills
No active skills — this clan is passive-only. Uncommon clans never have active skills; their value is entirely in the stat line and Family Bond.
Yamagiri clan passives
- Family Bond — +5% Health Regen Speed while in a party with another Aori, Aoshima, Kaneki, Kurotsume or Yamagiri.
Yamagiri clan stats
Community-reported: +42 Max Health (20th of 24), +22 Max Stamina (14th of 15) and 5% Stamina Regen Speed (tied 1st of 3) — the stamina Uncommon.
Best for
Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs.
Keep Yamagiri or reroll?
Yamagiri earns its keep in the right hands — Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs. Treat it as a holding roll — keep it while you bank spins, and upgrade the moment your build settles. The reroll guide has the full stopping rules.
How to roll the Yamagiri clan
Yamagiri sits in the Uncommon bracket: 23% of every spin — roughly 4 spins per Uncommon on average, coin-flip at 3. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rolls this common need no planning — the question is only when to stop settling. V0.18's reroll change — skill-tree progress surviving — makes the eventual upgrade painless.
Other Uncommon clans
Building around Yamagiri
Yamagiri is a starter clan: its stats carry the early grind while you bank spins. Family Bond only activates beside another named Uncommon, so treat it as a bonus, not a plan.
What Yamagiri plays like in real fights
Tier letters describe value; fights describe feel. With Yamagiri equipped, nothing appears in your rotation at all: the clan works through stats that are always on, and you feel it in how often you survive exchanges rather than in any input. Underneath, a single passive quietly shape every trade.Net effect: stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs. A practical self-test — run a few fights, then imagine the clan unequipped; whichever moments you miss its inputs or stats are exactly where Yamagiri pays its rent.
Yamagiri against the meta
In the V0.2-era meta, Yamagiri lands mid-table because its value is genuine but situational — the situation does not arrive in every lobby. Poison teams (Kocho, Iguro, Insect builds) farm this kit unless a status-immunity passive is on the card. Counter-heavy duelists (Soyama, Shockwave users) feast on predictable openers — with no active kit, spacing is the only defense. And zone-control demons (Shabana) dictate terms to passive-only kits — positioning is the whole counterplay.
Yamagiri vs every other Uncommon clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Yamagiri (this page) | B | 1 passive, no skills | Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs. |
| Kaneki | B | 1 passive, no skills | The best general-purpose Uncommon: Health, movement and damage that suit any early build. Keep it until you can roll for something build-matched. |
| Kurotsume | B | 1 passive, no skills | Early offence and movement; the same bonuses as Kaneki with slightly less Health — strictly worse unless you value the speed for questing. |
| Aoshima | B | 1 passive, no skills | A plain early-game damage roll with no build requirement — a placeholder until spins come. |
| Aori | B | 1 passive, no skills | Early-game use; the smallest movement bonus of the Uncommons. Reroll as soon as anything better shows up. |
Reading the table: kit shape predicts playstyle before stats do — active-skill clans spike when pressed, passive-only clans pay out every second. Between two passive-only clans serving the same build, the stat line above is the whole decision — there is no activation skill to tilt the comparison.
Yamagiri clan FAQ
What rarity is the Yamagiri clan?
Yamagiri belongs to the Uncommon bracket: 23% per spin, alongside 4 other named clans (Commons sit outside the named count).
What tier is Yamagiri and is it worth keeping?
Cross-source median says Tier B. Verdict: keep conditionally — it pays while your build matches, then upgrades: Stamina-hungry builds while levelling; the only Uncommon that trades damage for stamina. Pairs well with fist builds or long dungeon runs.
How many spins to get the Yamagiri clan?
A 50% chance of any Uncommon clan takes only 3 spins at 23% per spin — this bracket finds you before you find it.
Which breathing style pairs with Yamagiri?
Yamagiri carries no style-specific bonus, which cuts both ways: nothing is wasted, but nothing is amplified. Pair it with whatever tops the breathing tier list — or run it on the demon path, where style bonuses are irrelevant anyway.
Does Yamagiri work for demons?
Yes — passives carry over untouched. Only style-specific bonuses lose their meaning, since demons roll blood demon arts instead of learning breathing.
How Yamagiri compares in its bracket
Inside the Uncommon bracket, the five families are near-identical stat sticks; Kaneki leads on balance, Yamagiri takes stamina builds, and the rest are placeholders while you bank spins. Yamagiri's identity here is its passive stack. The style-specific damage factors multiply every hit of your main kit, which is why a matching roll outranks generic power from any rarity. Side-by-side numbers are on the full clan table; ranking reasoning is on the tier list page.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.