Kocho Clan A
Legendary rarity · 4% roll chance per spin · 1 active skill · 5 passives
The Shinobu Kocho family — the Insect Hashira's poison kit.
Is the Kocho clan good in Slayers 2?
Yes — keep it. Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. It sits at Tier A on the cross-source clan tier list, in the Legendary bracket (4% per spin — a coin-flip chance of any Legendary clan takes 17 spins).
Kocho clan skills
- Poison Draw Mode — +20% Insect Breathing damage, +10% movement speed, +15% dash speed, +10% poison damage and 5% cooldown reduction while active. Before V0.17 each skill that landed rolled one of three poisons — Neurotoxin Slow (-35% movement, -10% attack speed for 3s), Viral Decay (Max Health damage growing 2%→5% per second over 4s) or Adrenal Rupture (+6% stamina drain, half stamina regen for 4–7s). Whether the remaining poison rolls keep their old values after V0.17 is still untested.
Kocho clan passives
- Insect Affinity — Insect Breathing skills poison their targets, and +15% Poison Damage Factor. V0.17 shortened the base poison from about nine ticks to five.
- Status Immunity — Immune to Poison.
- Toxic Essence — Whoever kills you takes 5% of their Max Health per second for 4 seconds. Since V0.17 it no longer applies in Arena and Ranked.
- Aerial Mastery — Bonus aerial (jump-attack) damage — suits jump-heavy sword play.
- Butterfly's Grace — Bonus passive healing.
Kocho clan stats
Community-reported: +112.5 Max Health (13th of 24), 12% Additional Damage Factor (13th of 22), +26 Max Stamina, 5% Movement Speed Factor (tied 1st).
Best for
Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan.
Recent patch impact
V0.17 reworked Poison Draw into a damage/speed/cooldown buff, removed the old stamina drain, and disabled Toxic Essence in Arena and Ranked.
Keep Kocho or reroll?
Kocho has earned a permanent slot: Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. Common rolls exist to be replaced — the only decision is when your spin supply allows it. The reroll guide has the full stopping rules.
How to roll the Kocho clan
Kocho sits in the Legendary bracket: 4% of every spin — about 25 spins per Legendary on average, coin-flip at 17. Codes are the fastest spin source, with levelling milestones and quest rewards behind them. Rolls this common need no planning — the question is only when to stop settling. V0.18's reroll change (skill-tree progress survives) removes the last reason to delay the swap.
Other Legendary clans
Building around Kocho
Kocho is Insect Breathing's multiplier: Poison Draw Mode's damage, speed and cooldown reduction all assume you are applying poison constantly. Aerial Mastery rewards jump-heavy play. Against poison-immune opponents, accept the mode is half-empty and play the base kit.
What Kocho plays like in real fights
Tier letters describe value; fights describe feel. With Kocho equipped, the visible change is one more button in your rotation — Poison Draw Mode — sitting alongside your breathing or art kit. Underneath, 5 passives (Insect Affinity, Status Immunity among others) quietly shape every trade.Net effect: insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. A practical self-test — run a few fights, then imagine the clan unequipped; whichever moments you miss its inputs or stats are exactly where Kocho pays its rent.
Kocho against the meta
In the V0.2-era meta, Kocho keeps its slot because its value survives the standard counters. Poison teams (Kocho, Iguro, Insect builds) farm this kit unless a status-immunity passive is on the card. Counter-heavy duelists (Soyama, Shockwave users) feast on predictable openers — Kocho's skills give you something to answer with, but timing is yours to find. And zone-control demons (Shabana) meet an answer in Kocho's active kit — you can contest the zone rather than vacate it.
Kocho vs every other Legendary clan
| Clan | Tier | Kit shape | Best for |
|---|---|---|---|
| Kocho (this page) | A | 1 skills + 5 passives | Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan. |
| Shabana | A | 2 skills + 4 passives | Group PvE and M1-pressure demon builds — the zone buffs the whole party, and stacking Blood Poison on every swing gives real sustained damage. Solo, the value drops. |
| Tomioka | A | 1 skills + 5 passives | Water Breathing players who like longer fights and cooldown resets; the Wen discount also helps progression — it effectively rebates 30% of every trainer fee. |
| Ubuyashiki | B | 3 skills + 3 passives | Farming and levelling: the EXP and drop bonuses help, but the damage and stamina penalties make it a poor combat clan. Level on it, then reroll into a fighter. |
Reading the table: kit shape predicts playstyle before stats do — active-skill clans spike when pressed, passive-only clans pay out every second. Between two clans serving the same Poison Draw Mode-style build, the stat line above usually breaks the tie — passive percentages compound on every hit, while an active skill only pays when its window opens.
Kocho clan FAQ
What rarity is the Kocho clan?
Kocho belongs to the Legendary bracket: 4% per spin, alongside 3 other named clans.
What tier is Kocho and is it worth keeping?
Cross-source median says Tier A. Verdict: keep — Insect Breathing and poison builds — since V0.17 Poison Draw adds damage, speed and cooldown reduction for its duration. Poison-immune opponents blunt the whole plan.
How many spins to get the Kocho clan?
A 50% chance of any Legendary clan takes only 17 spins at 4% per spin — this bracket finds you before you find it.
Which breathing style pairs with Kocho?
Insect Breathing — the poison factors stack with Insect's own poison application.
Does Kocho work for demons?
Yes — passives carry over untouched. Only style-specific bonuses lose their meaning, since demons roll blood demon arts instead of learning breathing.
How Kocho compares in its bracket
Inside the Legendary bracket, three of the four clans lean on a style pairing (Shabana groups, Tomioka Water, Kocho Insect), while Ubuyashiki trades combat power for farming speed — the bracket rewards build commitment. Kocho's identity here is its mix of active skills and always-on passives. The style-specific damage factors multiply every hit of your main kit, which is why a matching roll outranks generic power from any rarity. Side-by-side numbers are on the full clan table; ranking reasoning is on the tier list page.
Values on this page are community-reported (Pro Game Guides clan database, cross-checked against published tier lists, September–October 2026) and may change with updates.